Working with LIAF project – Blender

Regarding this involvement in the animation of the LIAF short film, my main task was to convert the 2D drawing into a 3D effect and give smooth camera movement, and participate in the animation of some bubbles.

The biggest problem I have faced would be how to make the two-dimensional image look three-dimensional and allow the camera to enter the scene.

At this stage I tried three ways to deal with this problem:

  1. After Effect
  2. Monocular Depth Estimation
  3. Blender
  • The first method that came to mind was to use AE to map a flat surface into a cube, but this did not produce the desired effect and the camera was only able to make some simple movements, which was not the ideal effect we wanted.

Creating a cube in AE can only move a tiny angle in camera
  • The second way is to calculate the depth of the image and then imported it into blender, I used blender to create a depth-of-field effect into the image. The results of this image also waste most of the surrounding background and only allow for small movements.
  • Finally, I find the solution which is to import the illustration as a solid plane into Blender, and then I used the knife tool to go around with the rock shape and manually create a 3d feel for the image in the form of sheets. That works pretty well.
This is the line view looks like